//==============================================================================
// Camelry_Anim.txt
//==============================================================================

import Egyptian_Camelry_Shield_anim.txt

//==============================================================================
define EgyptianSword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Iron
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.60 false LightningStrike checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
			 version
         {
				Visual Cavalry E Camelry_BoredB
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
			version
         {
				Visual Cavalry E Camelry_BoredB
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
			version
         {
				Visual Cavalry E Camelry_BoredB
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot	
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true
		          tag SpecificSoundSet 0.35 false CamelFoot checkVisible
			      tag SpecificSoundSet 0.95 false CamelFoot checkVisible
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true
				  tag SpecificSoundSet 0.35 false CamelFoot checkVisible
			      tag SpecificSoundSet 0.95 false CamelFoot checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.35 true   
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.95 true
				  tag SpecificSoundSet 0.35 false CamelFoot checkVisible
			      tag SpecificSoundSet 0.95 false CamelFoot checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible
				  tag SpecificSoundSet 0.05 false CamelryDeath checkVisible
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible
				  tag SpecificSoundSet 0.05 false CamelryDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.85 false HeavyFall checkVisible
				  tag SpecificSoundSet 0.05 false CamelryDeath checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Heavy Camelry/Champion Camelry
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				tag SpecificSoundSet 0.20 false MaleFlail checkVisible 
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				tag SpecificSoundSet 0.20 false MaleFlail checkVisible 
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Bronze
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Bronze
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				tag SpecificSoundSet 0.20 false MaleFlail checkVisible 
				ReplaceTexture Cavalry E Camelry Copper/Cavalry E Camelry Iron
				ReplaceTexture Cavalry E Camelry Head Copper/Cavalry E Camelry Head Iron
				ReplaceTexture Cavalry E Camelry Camel Copper/Cavalry E Camelry Camel Iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianCamelryShield hotspot
				
         }
      }
   }
}
